top of page
marquee-s3d-2.jpg
Adobe_Substance_3D_lockup_RGB_one-line_Red-Black.png

Website Redesign & Beyond

UX Case study for Adobe Substance 3D Campaign Launch​

​

Key Roles as UX Design Lead: UX/UI | Visual Design | Art direction | Figma prototypes | web ads | flyers | photoshop expertise | motion graphics | video editing

Overview

During Q4 in 2024, Adobe launched their biggest Substance 3D campaign to date: "Create Without Limits" -positioning Substance 3D as the industry standard for 3D content creation. The campaign targets both existing Adobe users looking to expand into 3D and new users from gaming, architecture, and product design industries.

 

This project helped Adobe Substance 3D users understand which tools they need from the complex software suite and converts more visitors into paying customers by providing clear, targeted messaging for different industries.

Team

1 UX Design Lead

1 Content Specialist

1 Manager

Tools

Figma

Adobe Photoshop

Microsoft Teams

Slack

Dropbox

Timeframe

3 months

2023 Substance 3D landing page screenshot

01

Current Website Challenges

The design system was not only being moved from Adobe XD to Figma but also improved upon.

 

  • Poor user journey: Users struggle to understand which Substance 3D app suits their needs

  • Low trial-to-subscription conversion: Only 12% of trial users convert to paid plans

  • Fragmented experience: Each app (Painter, Designer, Sampler, Stager, Modeler) feels disconnected

  • Overwhelming for beginners: Complex 3D terminology intimidates newcomers

  • Weak social proof: Success stories and community showcase are buried

Campaign Objectives

  • Increase trial sign-ups by 40%

  • Improve trial-to-paid conversion to 20%

  • Establish Substance 3D as the go-to 3D creation suite

  • Build community engagement and user-generated content showcase

B6DB00

02

My UX Challenge

Redesign the Substance 3D website experience to support the "Create Without Limits"campaign launch, focusing on user journey optimization and conversion improvement.​

​

Technical Constraints 

  • Must integrate with existing Adobe Creative Cloud ecosystem 

  • Support for multiple subscription tiers and pricing models 

  • Mobile-responsive design (30% of traffic is mobile) 

  • Integration with Adobe's authentication and trial systems 

​

Brand Guidelines 

  • Showcase the creative potential and professional quality 

  • Balance technical information with inspirational content 

  • Maintain consistency with other Adobe product pages 

 

Business Constraints 

  • Launch timeline: 12 weeks from design to live 

  • Must support A/B testing for conversion optimization 

  • Integration with existing marketing automation tools 

  • Compliance with Adobe's accessibility standards 

03

Research & Strategy

User Persona development

With in-house research,  and my UX research skillset, I was able to develop 3 unique user personas to help shift the focus from internal preferences to the actual needs and behaviors of the target audience.

​

  • Persona 1: The 2D Designer Expanding to 3D 

    • Arya, a graphic designer, wants to add 3D skills but feels overwhelmed by technical complexity. She needs to understand learning paths and see relevant use cases. 

  • Persona 2: The Gaming Professional Evaluating Tools 

    • Mike, a game developer, is comparing Substance 3D to Blender and other tools. They need technical specs, pricing clarity, and evidence of industry adoption. 

  • Persona 3: The Creative Student on Budget 

    • Isaiah, a design student, wants professional tools but has budget constraints. They need to understand educational pricing and career benefits. 

​

User journey mapping

I applied constraints to each frame with auto-layout to ensure that element sizes remained consistent based on padding rather than the actual element size. 

This allowed devs to continue referencing the code base but also use modular or intrinsic designs in the future.

​

Competitive analysis

Major 3D software competitors like Blender focus on community and free access, Cinema 4D targets motion graphics professionals with polished messaging, and Autodesk's Maya/3ds Max emphasize enterprise adoption and industry-specific workflows. Adobe Substance 3D has a key opportunity to differentiate by positioning itself as a seamlessly integrated ecosystem that works within existing Creative Cloud workflows, rather than treating each tool as a separate product like most competitors do.

​

Key user needs

  1. modeling (creating 3D objects)

  2. texturing (applying realistic materials)

  3. rendering (generating final images)

 

Users need integrated workflows that seamlessly connect these distinct but closely integrated steps in the 3D production process. They also require intuitive interfaces that balance powerful professional features with usability, as advanced tools often struggle with user-friendly interfaces.​

04

Design Solutions

Information Architecture

  • Site map redesign: Restructure navigation and page hierarchy

    1. Homepage
      Campaign landing and product overview 

    2. Product Comparison Page
      Help users choose the right app(s) 

    3. Trial/Onboarding Flow
      Streamlined path from interest to first use 

    4. Learning Hub Page
      Tutorials and resources for skill building 
      ​

  • Content prioritization: What content needs prominence for campaign goals?

  • Custom visual design elements

05

Design Rationale

These UX decisions collectively address Adobe's core challenge: helping users understand and successfully adopt a complex software suite:

 

  • Unified Product Navigation: Creating a clear app comparison and selection flow addresses user confusion about which Substance 3D tool they need. This directly impacts Adobe's trial-to-paid conversion by reducing abandonment and ensuring users start with the right tool for their workflow.

  • Industry-Specific Landing Paths: Tailoring content and messaging for gaming, product design, and architecture professionals allows Adobe to demonstrate relevant use cases and ROI for each sector. This targeted approach increases qualified trial sign-ups and positions Substance 3D as essential for professional workflows.

  • Integrated Creative Cloud Messaging: Emphasizing seamless integration with existing Adobe tools (Photoshop, Illustrator, After Effects) reduces switching friction for current Adobe customers. This drives cross-selling revenue and increases customer lifetime value by expanding their Creative Cloud usage.

  • Streamlined Trial Onboarding: Simplifying the path from interest to first successful project creation reduces the learning curve barrier that causes trial abandonment. A smoother onboarding experience directly improves the 12% to 20% conversion rate goal and reduces customer acquisition costs.

​

These decisions translated to higher conversion rates, increased subscription revenue, and stronger market positioning against competitors like Blender and Cinema 4D.

06

Conclusion: Success and next steps

The project was scheduled for 3 months but, due to my UX/UI and Visual Design experience and insight into the software we launched the redesigned website at the beginning of Q4 (2 weeks early) giving the department more time to focus on other ways to promote the new website.

​

Additional campaign assets

  • social and display ads

  • handout flyer

  • pr video

  • gifs

  • Industry-specific landing pages (ongoing)

conclusion.jpg

© 2023 by Camille Howell.

bottom of page